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BlackChampagne -- no longer new; improvement also in question.: Say something.



Wednesday, April 19, 2006  

Say something.


Just to check in, since it seems days since I've blogged. Work continues apace; I've spent about 6 hours a day on the upcoming website and 4 hours a day on the novel for the past week, and progress is being made in both areas. I'm enjoying them both too; I don't want to stop working on the gaming website stuff when the time (around 1am, AKA Malaya's bedtime) comes to start on the novel, and I don't want to stop writing fiction to go to bed. I don't even like sleeping, since I've got so much work I want/need to do that just lying there seems a waste. After all, isn't that what caffeine's for?

It's been years, and, Blizzard-style, I've taken flying leaps at unrealistic release dates in the past; but I really think the novel will be finished this week. My deadline was early May, since I vowed to get the last chapter(s) finished and printed out to take down to San Diego with me so my mom could read them. (She's read the rest as they've come off the presses. I'd also like to thank President Bush for spending the past few weeks talking about nuking Iran, sending gas prices skyrocketing just weeks before I plan to drive over 1000 miles.)

Keep in mind that this is the rough draft of the novel, and that I'll need at least a week just to go over and edit the last chapter (which will eventually turn into multiple chapters, since it covers a lot of ground and is going to run around 125k words). After that I'll go over the whole book again, and make major, massive changes and edits, since I need to remove literally hundreds of thousands of superfluous words. So it's far from actually being done, but we're going to get the whole "find an agent/publisher" carousel spinning this summer, while I'm working on finalizing the book(s).

In other deadline news, the website needs to be done, or at least done enough to put online before I leave for E3 in early May. And while I've been finishing the novel, I've also been working on content, posting/captioning/keywording hundreds of screenshots and images, learning to use Dreamweaver, learning to use CSS, and basically creating a large game-related website from scratch. On the bright side, the website is at least guaranteed to earn me some money, some day, though Internet ad revenues are far from a living wage, these days.

So yeah, two huge projects with identical short term deadlines, and both promising hundreds of hours more work over the summer. Good thing I enjoy them both. And have Malaya to help on them both.


In other news, I'd enjoy commenting at length on this, and a lot of other news items of late, but it's nearly 9am and I'm way overdue for bed so I can get up by 3 and get to work on the website again. Hell, I was just surfing a bit to clear my mind of the battle scene and shocking character death I spent the last 3 hours writing. I'd had the scene outlined for months, but now that I've actually written it (unsatisfactorily) I have to say that it's a pain. I'm trying to write about a character dying, from their very surprised POV, while keeping the reader in their head, feeling their shock and confusion, while also putting in enough description that the reader realizes what's happening and is shocked at this turn of events, while also feeling horrified that a character they know well appears to be doomed.

Yes, detour. Anyway, as I was going to say about the news of further resignations and replacements in Bush's cabinet: Deck chairs. Titanic. Rearranging. And if anyone seriously believes that Karl Rove is giving up any power or influence inside the White House, you don't really know very much about these people.

In related news, I hear Dracula's resigning his advisory position at your local blood bank. Give today.

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Comments:

Is your new gaming website affiliated with the .net network at all?

Are you going to be using more modern systems than dii.net did in terms of content management and publishing? Ie, no more endless toil hand-crafting each and every strategy article, intead you'd just design the template for the page and dump the text in?


 

much automation has been introduced. It's basically being run on a script template similar to the gwonline.net site. all the content is entered through a script template which sorts and archives it. screenshots especially rule; all browser-based, just browse from my HD and they go up and get sorted and named and thumbed automatically. I then select type and add captions and keywords and it's done. They take about 10% as long to do as in the old manual D2 site days.

Content still takes time to write though, and info must be assimilated. It's really sort of stupid how much work I'm putting in getting the pages done, since I'll be rewriting everything in a month, after I get to see/play the game at E3. I should just get the shell of the pages up so I can populate them more fully, but i can't stand putting up shitty pages, when none of the current HGL fansite have any decent content.


 

Yeah, if you come out with a page that actually has content, and especially screenshot analysis etc, then you'll quickly win a following.

It's funny looking at the fansites linked from the official Oblivion page; almost all of them still have pre-release information on them ("we think the system requirements will be...") and no more information on enemies/skills etc than what you can find in the manual and/or through the descriptions in-game.

I think most people just have no idea what should be put into a fansite in order to make it 1) useful and 2) successful.


 

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