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BlackChampagne -- no longer new; improvement also in question.: Hellgate hellagood?



Friday, January 20, 2006  

Hellgate hellagood?


After my last losing hope post about the potential Flagship Studios job, a couple of readers mailed in with questions/comments about Hellgate:London, the game Flagship is making. I'm quoting Caaroid, since he went into a bit more detail, and he's got seniority around here.
I was sorry to hear about the not-fortunate (not quite unfortunate, but...) turn about your job application. Thing is... since you posted about it, I checked out what they had to say about the game... and frankly, you'd have a hell of a job there. Honestly, I found absolutelly ZERO incentive to even read about it, let alone try that game. It seems totally unimaginative, borderline boring.

Ah well. I hope YOU get to change my mind.
I wasn't really following Hellgate:London until I got interested in this job opening and researched it, but I was interested in it even before I knew much more than I'd read last year, when they made the initial announcement. Honestly though, much/most of my interest them was spurred by knowing who was designing the game. Diablo and Diablo II are probably my two favorite computer games of all time (And D2X would make it the top 3, if I wanted to break it down to that extent.) and I liked the idea of HG:L, but I also had faith that the Blizzard North crew would make a fun game. If HG:L was coming from oh, EA, or Microsoft, or whoever, I'd be interested in the RPG/FPS concept, but I wouldn't be following it very closely, and I certainly wouldn't have applied for the webmaster/community manager job if some other studio had offered it. Nor would I have done so if the game they were making at Flagship looked like suck.

As for HG:L, the fiction of it doesn't really thrill me, but then again, I don't know much about it at this point. You can read the basic plot set up on any of the fansites (and hopefully in more detail on the official site, once they hire someone to get that content online), but in a nutshell it's the year 2032, "hellgates" have appeared and let demons in and they have overrun the world, or at least London, where the game is set. The Knights Templar protected the world from the demons in the past, using magic to force them back, but in this modern, rational age that magic was neglected, and the demons broke through and conquered immediately, since conventional weapons do not touch them. Mankind is resisting their invasion now though, with magical weapons and spells and such, and in the game you'll take the role of a character and battle against the demon hordes.

It's not bad, I mean I sort of like the future concept and demons in our world and such, but no one is buying or not buying the game based on the concept. It's a step up from "demons break loose in a secret lab somewhere" concept that Doom and Resident Evil and every other FPS has worn out, but the plot in these sorts of games is pretty much like the plot in a porno; it's just a way to move you along to the action.

What I like about HG:L though is the gameplay concept, which can be most-easily described as an FPS crossed with Diablo II. It plays like a first person shooter, with a gun in your hands and a target sight and all of that, but it's not about shooting accuracy, like Halo or Quake or Doom or all the rest. Accuracy matters a little, I mean if you shoot at the ground or up into the sky you're never going to hit the target in front of you, but combat works like Diablo II; whether your hit and how much damage you do is primarily based on your weapon, your character's stats, the skills/spells you are using, etc.

I hadn't really been sitting here wishing someone would make a game like this, but now that someone is, I'm interested in it. I've never really enjoyed any FPS games that much since I find the POV so confined and claustrophobic (like looking through the end of a shoebox), but mostly because I don't feel any attachment to the character. Your guy is just another anonymous, unchanging drone, exactly like everyone else, without any persistent traits or attributes. You can't make him/her any different, any weapons you pick up are gone when you die or the next round starts, you can't customize anything, etc. It's fun for death matches with friends, but I don't get any long term play fun or desire to do the single player, since I feel no attachment to my character, and I don't love the FPS style of gaming enough to do it just for itself.

I've played D2 a few times at demos (at E3 and at Blizzard North) and when the character is equipped with items you didn't pick up, and skills you didn't set, it's just not very involving. You end up rushing around madly, not bothering to pick up any equipment, never gambling or selling anything, etc, since you know you're not going to play for that long, and you know your character isn't going to be saved for you to play again. That's how FPS usually feel to me, and that's why I'm eagerly-awaiting Hellgate, since it should be very different, in that regard.

And no, I'm not saying this because I'm trying to get a job there. Though I probably would if I thought it would help.

Also, as I told Caaroid, we hardly know anything about the game yet. We've seen only one of the classes, in one small section of the game world. At this point we're basically back in 1999, when all we knew of D2 was an Amazon running around Act One, usually with a sword in her hand. We have little inkling of the weapons other than that there will be more than 100 base types of guns, we know little about the monsters, nothing of the quests, next to nothing about weapon/armor stats, nothing about PVP options, nothing about char classes other than the Templar, etc. In short, I wouldn't worry if I didn't feel excited about the game yet, since I remember the early days of D2, and know how little they've yet revealed of the whole package.


As I've blogged in the past, there are a lot of video cam movies out there, and they are the best way to get a feel for what the gameplay will be like, albeit in a rushed, demo-style of play. I wish Flagship would release a real movie, with high quality video. Even if it were just 30 seconds long and had a lame frame rate, it would be nice to see the image quality in a good size, and not just what a video camera pointed at the monitor captures. At any rate, here's a nice selection, and I recommend the gigantic file size E3 2005 nVidia Presentation most highly for the information. Sadly, it's got the worst image quality, so I'd recommend pretty much every other movie for the eye candy; try any of the three "4Players GSTAR" movies, for the best visuals yet.

And as for HG:L's FPS/RPG concept, Caaroid mailed me back and said he'd heard of it before.
"About HG:L... There was that one FPS that had the same concept... with character development, skills, stats, shatnot. I don't recall the name (it was a two-parter, playing in space...), and it was sorta amusing, but nothing too loveable."
Well, news to me. Anyone know what game he's talking about? I might actually check it out in the bargain bin, or at least read some reviews online to see how the concept went over at the time. I know lots of FPS have done story and inventory and such, rather than just mindless action, but I didn't think any had gone the full RPG style.
Comments:

System Shock 2. I was going to suggest you play that actually, so Caaroid (sp) suggesting it only makes my case stronger :)

I bought it a couple of years ago for $9.95 in the bargain bin; I suspect you might have trouble buying it new in USA anywhere at all, might have to hit an online website or Ebay.

I -strongly- suggest it. It has a very very good storyline and it is more of an RPG than an FPS. Just watch out - the first few levels are quite difficult and can be discouraging. Definately choose Marine as your training and get Maintanence (I think, the one that lets you repair weapons) because you need that the most when you first start out because most of the guns you find for the first 3-4 levels have durability of 1-3 and they are usually worthless after about 10 shots, sometimes fewer. The higher the quality of the weapon, the slower it degrades, but its on an exponential curve which means that once the weapon gets to 5 or lower durability it drops pretty damn quick. For this reason, Melee weapons are other good things to invest in, particularly the Laser Rapier and the Crystal (very strong), especially when you get the 2 special add-on modules for melee weapons.

Storyline in a nutshell: Sequal to System Shock, where SHODAN, an AI, took over Citadel station. You join a starship on a deep space mission and get put into statis, and when you wake up almost all of the rest of the crew is dead and you have been given special implants. You find out that some kind of virus has taken over the crew and they've turned into weird crazed zombies and that the ships computer, Xerxes, has been taken over by some outside force. Obviously SHODAN is involved somehow, and when you finally come face to face with her, it is done extremely well. The plot thickens, and then twists, and twists some more.

Here's the leading fansite on it. Go to the info datanode for "about the game" type overview.

http://www.sshock2.com/

And if you do get it, make sure you get this mod, it greatly improves the graphical detail of the game, particulary the models (which looked like really peculiar crash-test dummies, rather than people).

http://home.att.net/~shtup/index.html


 

Oh, and the company also made Deus Ex, a spiritual sequal to SS2. I only played the demo of that, and it was interesting, but not nerely as immersive or cool as System Shock and it was also much more of an action/FPS type game.

Deus Ex 2 was a lot of shit, don't touch it.


Oh, and a really cool thing about SS2 is that you're slightly psychic and you keep seeing and hearing the ghosts of the dead crew, some of which can be very emotional and scary, particularly one scene in a large dining hall that is all messed up with big blood stains everywhere and you can hear the people screaming and the battle waging, and then see the results all around you.


One of my favorite quotes from the game; can't find any audio of it online unfortunately, its got multiple overlapping and pitch changing voices, really atmospheric, and is spoken by the mysterious alien entity aboard the ship. This happens when you come across a room full of alien eggs:

"Babies must rest, babies must sleep. Wise is the one who does not awaken them. Leave this place now, or we shall wound you, as you have us.


Also my code is almost a word this time: rgreat


 

System shock 2 and deus ex were the best games I ever played :). Those games were more like shooters though while HG:L seems more like an action/adventure type game.

I found some good screencaptured movies of HG over at: http://www.gamespot.com/pc/rpg/hellgatelondon/media.html
but they're very small I'm afraid.


 

That's http://www.gamespot.com/
pc/rpg/hellgatelondon/media.html
sorry, no edit function.


 

I can also recommend Deus Ex. However, I haven't really grasped whether this game you're looking for necessarily ahs to be sci-fi. If not, you certainly should check out morrowind, teh third game in teh elder scrolls series, with the fourth coming out this spring, Oblivion. These are full-fledged RPG's with FPS view, intricate skill systems, and completely open-ended gameplay.I cant recommend this enough.


 

I've always heard system shock and deus ex were good games, but do they really follow the projected HGL model, with stats and skill points and all of that? Or are they just FPS games that aren't all out shooting warfare, but involve more strategy and creeping around and talking to NPCs and other RPG elements?

HGL isn't that sort of game at all, from what I can see. It's going to play just like D2, with very fast action and tons of monsters to blow away. It's just doing it from the FPS viewpoint, which occasional shifts to 3rd person overhead, when you go into melee mode with a sword. Oh, and it's all randomly-generated, much more so than even D2 was, which should make for more long term fun. I assume that people get sick of the levels on other shooters once they've got them memorized?

I've got no idea of HGL will be a great game with long term fun, like D2 was. Have to play it and see for that, but I like the concept and I know the designers have done it in the past.


 

There are lots of stats, and generally each type of character (Marine, Navy, Psi-ops) will get some of each:

Tech skills:
Hacking, Maintainence (needed), Modification, Repair (useless), Research

Weapon skills:
Standard, Energy, Heavy, Exotic

Psionic skills:
(5 levels, I think 8 skills per level, however according to this guide only about 6 are really useful).

Stats:
Strength, Agility, Cyber-affinity, Endurance, Psi.

All of these are bought from upgrade stations using Cyber Modules, which you can discover through exploration (generally in the earlier part of the game) and you get credited for completing tasks ('quests') on the main storyline of the game. There are also 4 extra OS upgrades that give you extra special advantages that are found throughout the game, although the last one doesn't come until very late.

Marines are the all-out warriors, relying on weapons, Navy are the tech experts, relying on hacking and repairing things for advantages and Psi-ops use psionics to alter the world around them (spells, basically).

I got confuzzled earlier, you should play as the Navy, rather than the Marine, as Hacking gives you a huge advantage in the early game.

oopfas.


 

I believe the System Shock 2(SS2) engine was the same as that used in the original Thief engine, if you ever played that. To me, the movement and environment interaction feel about the same.. Thief requires a lot more sneaking around of course. It is much slower paced than quake and its bretheren.

So as to keep you from getting any work done on the novel, here is an easy link to the download :)

http://www.the-underdogs.org/game.php?id=3924

Its a decent site that I've used for a long time to get old abandoned games. They won't offer a download for games that can still be bought, but they will archive ones that are no longer available (and whos owners havn't asked them to take the download off the site).

I believe this download version has no end game cutscene, so you should defintely try to find the cd if you'd like to see that.

I don't think that http address is going to go through properly, so here it is broken up:
http://www.the-underdogs.org/
/game.php?id=3924


 

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