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BlackChampagne -- no longer new; improvement also in question.: Dual-tasking.



Saturday, April 22, 2006  

Dual-tasking.


Somewhat to my surprise, it's actually working. After years months of dicking around and not writing nearly enough, I'm now getting a lot more writing done during the 3 or 4 or 5 hours I'm spending on fiction a night, afte spending 4 or 6 or 8 hours working on the (totally unrelated) gaming website during the day. I sort of thought/hoped this would happen, like I might come to life and really work with two projects, when just one wasn't spurring me on.

I've always marvelled at those writer stories, where you hear about someone rising at 4am every day to write for 3 hours before their kid wakes up, and that's their only writing time. Stephen King legendarily wrote his first couple of novels in short snatches, working late at night, on just a few hours of sleep, after working double shifts in an industrial laundry, while he and his wife were raising Irish twins. As I always tell myself, "Well, he had plenty of motivation." Other writers talk about how they turned out their novel by doing 1 hour every day on their lunch break, holed up in a stairwell somewhere for some privacy. Or it came together in 15 minute snatches while their baby was napping and their clothes were washing.

I didn't think I could do that, since I generally need long, multi-hour blocks to feel I'm making any progress and to really get mentally into the fiction I'm writing. Most of my better (a very relative term, since I'm never happy with any of them) short stories were written in one sitting, as I rapidly struck the heated iron, and while I can't write a 1200 page novel in one sitting, I usually feel like I might as well not even bother working on it if I've only got an hour to do so, since I'd just be getting into the flow when I had to quit.

And contrary to what I was thinking three paragraphs ago, I haven't disproven that during the past two weeks. After all, I'm still writing in long, uninterrupted stretches of the sort most writers with real lives would kill for. I'm just doing them from 2-7am, after working on the website stuff from 3-5pm, and 6-9pm, and 11pm-1am, spaced around going to the gym, making/eating dinner, hanging out with Malaya, etc. And no, there's been no (or very little) leaving the house or running errands or anything. Not during the past week+ of total work.

It's not the novel I can do in snatches, when I've got time -- it's the website stuff. I can sit down for 10 or 20 minutes, or even less while dinner is cooking, and do useful work for as long as I've got. I don't need to devote a solid hour at a time, at least not for the sort of content building work I'm doing now. (Mostly writing screenshot captions, sorting quotes from the game designers, organizing pages, inserting links to relevant screenshots, writing/answering FAQ questions, etc.)

So yeah, I'm getting both done, and getting a lot done on the novel, even though I'm not working on it at all in the day or early evening. I've had far more productive days in the past, days when I've spent 10 or 12 hours on fiction and edited 50 pages at once, or written 10 or 12k words at once. But those days were spaced around all too many unproductive days. I'm definitely doing better with my regular, uninterrupted time blocks each night, even if my per day output is far from my past record days.

It's hard to stop working on the website stuff too; every night I'm all in the middle of doing content pages, with like 8 pages open in Dreamweaver, browsers open to reference stuff, a .doc of notes to paste from, etc. But I'll see that it's 2am, tell myself I can close all the gaming stuff, take a little snack break, maybe play a game of Munchy Mole to clear my head, and that's it; I've got to start on the fiction. And amazingly, it's working.

Apparently I'm the one they're talking about in the old, "If you've got all day to get something done, that's how long it's likely to take you." truism. I'm better with 2 big projects, instead of just one, since I then balance and manage my time, instead of thinking I've got hours yet, and I can surf just another site or two, or I'll still have all night to write.

Happily (I guess) this cycle has no end in sight before my San Diego/E3 trip sets sail (figuratively speaking) on the 6th, since though I'm really closing in on finishing the novel (maybe by this time tomorrow, if I keep up my 4-7k words a day pace), the website is nowhere near done. Not that a website is ever really done, especially not one I'm going to have to massively update the minute I get back from E3 on the 11th, but done enough to launch, at least. And even if I do finish the novel tomorrow, that just means I've got to go back and edit the 80-90k words that make up Chapters 7, 8, and the epilogue, since that's got to be done before I can in good conscience print out the last bit to let my mom and Malaya read it and give me some feedback.

And once that's done and I've had my little SD vacation, I'm going to have to really kick it in on redoing all the website stuff with new E3 info, and then I'll also (probably late at night) be working on editing the early, wandering, bloated novel chapters down to a more reasonable size, while we're also going through Writer's Market, sending out query letters, contacting agents and publishers, etc.

It's a good thing I enjoy both projects I'm toiling on, or this whole, "no end in sight" thing would be sort of a downer. Much like my last few blog entries have been, I guess. But when I'm writing them at 9am, while yawning constantly, after a very busy day of mentally-draining work... eh. I guess you get what you pay for. Except for the one of you who is actually paying for this, and hell, what do you want for $.33 cents a day? You know you'll get a priceless autographed copy of the novel when it's done... you probably planned it this wall all along, you libertarian schemer!

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Comments:

I think the real big time sapper is all the errands that need running. You go shopping 'just to buy stuff for lunch this week', but then its almost lunch time you so buy lunch while you're out and check out the bookstore briefly and have a quick look in at EB games; by the time you get home its 3 hours later. Then you have to have a drink, wind-down a bit from being out and about etc and you've just lost 4 hours of productive time.

That's what seems to happen to me, anyway.


 

Oh, and what are you going to do if Blizzard announce/tease D3 at E3? Or at some other time this year if you think E3 is an unlikely time schedule.


 

Which is why I do my best to never leave the house.

As for D3, I'd feel about it the same as if some movie studio announced they were making The Hobbit, but there was no PJ, Fran, WETA, etc attached to it. Other people were taking over the franchise. I'd hope for the best, but be far from confident of it.

Everyone who played a key roll in making D1, D2, and D2X is now gone from Blizzard North. It's hard to criticize Bliz with the overwhelming success of WoW, but really, what else have they done in the 5 yeas since D2X? War3 had a tenth the popularity of SC, SC Ghost is a slow motion debacle, and that's basically it. How does a gaming company with hundreds of employees and with at least 4 and possibly 5 games under simultaneous development in 2002 have just one finished and one pending 4 years later?

If I'd been an SC fan, I'd be pretty worried about that franchise. It's not just Diablo that's gone, tons of Bliz Irvine people who did SC are long gone too, and while the new guys might have even better ideas than the old bunch...


 

Yes, but, as Flux mentioned, Blizzard does have a huge staff that should be working on many projects. We only know of 2 and one of them has been put on permanent hold.

So they are working on -something-. Warcraft is already covered with the expansion, a real Starcraft game for PC could be in the works, or there's Diablo.

Given the risks of creating an entirely new IP, companies tend to stick with what they know, and Diablo is set for a sequal already, so they're probably working on it to at least some degree.

Also if they tried to release it 10 years from now they'd run the risk of their fan base being diluted if other, better RPGs have come out in the meantime (Oblivion, Hellgate: London, other D clones and MMORPGs).

And last of all, in terms of "money now and money later", it is always better to have money now than money later, unless money later is significantly more than money now. I think with WoW and the expansion coming out, now would not be the best time to release the game - but they can certainly announce it for release next year, by which time WoW fever will have cooled off a bit.


 

Blizzard's problem, if you can call it that, is that they turned one of their RTS franchises into an RPG, which seems to sort of freeze out their original RPG, diablo. Why should they rush out (even if they could) D3 when probably half the people who would buy it are currently paying them $15 a month for Wow? Bliz makes more off of them in 2 or 3 months (considering they only get a % of the sell price of a new game) through subscription than they would from a new game purchase, and compared to online subscription, me or you paying $50 for D3 and then playing it free on b.net for 2 or 3 years is a profit loss.

Theoretically bliz should have had another RTS out after war3 unachieved, or something in another genre, like SC Ghost. Realistically, their game dev cycles are so long (especially when the entire d3 team quits) that they can't plan anything very far in advance, and I don't think they'd sit on a finished game just to wait for an opening in the market, or something like that. It's not as if there aren't dozens of other options out there for RPG players who aren't into WoW. I'm sure D3 and Wow could coexist in the market, though I think D3 and WoW2 at the same time would be more likely.


 

SC is very, very alive in WEG, WCG and other similar professional leagues. SC is basically the Korean's national sport (SC matches are broadcast on TV). =)


 

u are like 4 times in the first 20 positions in mounchy mole... u realy play that a lot dont u?


 

munchy mole. I don't play that much, and it vexes me that anyone can get a higher score than me on any tetris-inspired game. I played perhaps an hour a day for the first few days it was online, but since then I've been doing maybe 3 or 4 games a day, and since they take me about 6 minutes per game, it's just about a perfect length game for the sort of quick work-distraction I enjoy.

I hardly ever score less than 215k, but never more than just over 230k, since I either do poorly on the early levels, or end up choking away about 10-15k on either 8, 9, or 10, where the big points are found. So I get a lot of scores in the 225k range, and only bother to put my name on them maybe half the time. No matter your skill, you need luck with the random level layout, especially on the higher levels, when a nice grouping of worms and not too many off in dead corners can cut 15 sec off your time and add 12k to your score.


 

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