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BlackChampagne -- no longer new; improvement also in question.: All that time and effort for 6 hours?



Thursday, September 13, 2007  

All that time and effort for 6 hours?


I don't follow console games, not that I especially follow PC games other than the ones I somehow find myself managing fansites for, but I really don't follow console games. I guess the PS3 and Xbox2 and whatever that other one with the cordless dildo is called have made great graphical advances and technological improvements, but I do not choose to spend my increasingly rare "free" time playing games, so those devices hold no allure for me. Well, perhaps allure, but allure of a sort analogous to my desire to drop everything and travel around Europe for several months. Not so much forbidden allure, but more of an, "in what fucking world is that possible?" attraction.

At any rate, a new console game, Heavenly Sword was just released, and the word is that it's incredibly beautiful and fun to play and has great, realistic character movements and cinematic movies and all of that... and that it's got about six hours of gameplay. I find this almost impossible to believe, but I guess it's not entirely unknown in the linear, non-randomized, non-MMORPG world of console titles. A lot of them are really fun games, but you play them for 10 or 15 or 20 hours, and that's it. There's only one character to play, there's only one storyline, you don't go online to play PvP or cooperative missions, or any of the other things most PC titles include as a matter of fact.

During the couple of months Hellgate: London has been in Alpha test I've played maybe 40 or 50 hours, and I don't feel I've done more than scratch the surface. I haven't even had time to fully explore the alpha with all the characters, and like most games in alpha/beta testing, only about the first half of the game is in the test, all the higher level stuff isn't available, lots of features aren't yet enabled, etc.

In light of that it's hard for me to understand how anyone feels Heavenly Sword is worth the $60 console games apparently retail for; even seeing a movie in a theater doesn't run you $10 an hour, though I'll admit that console games feature fewer commercials you must sit through or lose your seat, and better access to affordable snacks.

Still, reading about Heavenly Sword on and it's negligible length Penny Arcade this afternoon got me curious enough to look up some more info on it, and I found the Game Trailers page pretty useful. The video quality is excellent, with HQ versions of almost everything, and watching the footage I almost want to play, if only to soak in the delicious visuals. It's looks like some sort of fairy tale land, bathed in stained-glass lighting and filled with absurdly unrealistic battles with enormous enemy armies you single-handedly vanquish with acrobatic sword fighting moves, all while somehow never popping out of your historically-authentic sparkly bikini top or cutting off the flowing red, two meter pony tail sprouting from your head.

Absurd (but hawt!) character design aside, I watched a few of the "making of" movies and wondered how it could have turned out like this. How do you spend that much time and effort crafting something so pretty, and then only put in six hours of content? Was their production team 90% pretty stuff experts and 10% actual game designers? Would it have been that hard to add in some more missions and levels? They had all the animations and characters and enemies digitized and programmed; how hard would it be to shuffle them around and spread them out over a few more maps?

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There was a game called D that was released for the playstation somewhere around 1995. Unbeknown to me at the time of purchase, the game lasted exactly two hours. Win or lose, no more than two hours. Come to think of it, it was at around that point that I quit playing console games. probably just a coincidence though.


 

For me, the length of time of a game isn't a huge concern, there are a couple deciding factors though.

If a game is short, but I enjoyed it completely, why is that any worse than a game that may last three times as long, but that I may only truly enjoy a third of.

A couple good examples of this for me are the God of War games and the new Prince of Persia games. They probably last around eight to ten hours a piece, but they are phenomenal games and I truly enjoy every moment playing them (well.. With the exception of one particular fight sequence in Prince of Persia: The Sands of Time).

Comparitively, I may play some average RPG that lasts 30-40 hours and spend most of that time doing mindless level grinding or some such.

Few games can truly last a long long time and be great fun for every minute.


 

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